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Eyls'ayn

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Welcome to the supernatural City of Eyls'ayn, the culmination of creatures that most people in our world deem mythical. However, they are very real. And they mix often with humans.

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Latest topics

» Marking Our Turf [Level 0]
Playable Races  - Page 2 I_icon_minitimeThu Oct 10, 2019 11:22 am by Moody

» Just Another Smokey Bar
Playable Races  - Page 2 I_icon_minitimeWed Oct 02, 2019 8:47 am by Patience Rose

» Hogwarts High
Playable Races  - Page 2 I_icon_minitimeTue Aug 13, 2019 3:30 pm by Guest

» Family for the day.(level 0)
Playable Races  - Page 2 I_icon_minitimeFri Aug 09, 2019 6:28 pm by Saphire

» Please Hire Me [Mission Request]
Playable Races  - Page 2 I_icon_minitimeFri Jul 19, 2019 4:20 pm by Katharine Arachne

» Please Hire Me
Playable Races  - Page 2 I_icon_minitimeFri Jul 19, 2019 4:08 pm by Katharine Arachne

» Getting Through Customs (Completed)
Playable Races  - Page 2 I_icon_minitimeThu Jul 18, 2019 10:03 pm by Saphire

» Marking Our Turf [Level 0] (Taken by Moody)
Playable Races  - Page 2 I_icon_minitimeThu Jul 18, 2019 5:29 pm by Moody

» So um like... Ads? (level 0) (Finished)
Playable Races  - Page 2 I_icon_minitimeThu Jul 18, 2019 5:25 pm by Moody

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    Playable Races

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    Playable Races  - Page 2 Empty Wildkin

    Post by Dungeon Master Thu May 09, 2019 4:46 pm

    Playable Races  - Page 2 CwnDpMk

    Race Name: Wildkin

    Race Classification: Beastmen, Shape Shifters, Beasts

    Pantheon or Origin: Eyls'ayn

    Life Span: 500

    Alignment: Unaligned

    Description/Forms: And animal that can take a human form. The human form can have animal anatomy, player's choice

    Abilities, Magic, extra skill:

    *Skill/Magic/Abilities: Animal Skill - Any skill related to the animal form you can use. Ex: Cheetas are fast, rhinos have tough skin. Use this creatively, but at your staff member's discretion. (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Beast Master - You are kin to the beast world. Any charisma talents used on an untamed animal is proficient. (This may be taken as a character talent.)

    *Skill/Magic/Abilities: Enhanced Senses - Any checks with your senses are now proficient or you can re-roll a failed check. (This is a special racial skill and cannot be taken as a character talent.)

    Lore:

    These creatures have been around just as long as humans have been, hiding in their beast forms to outsmart the creatures around them.

    Wildkin, are animals who have adapted to the changing world by learning how to shapeshift into a human form at will. While in their human form, they can retain some animal characteristics such as, but not limited to, ears or tails of their animal form. As with most shifting magic, they can choose to have any clothing they are wearing shift with them and disappear when in animal form only to appear on them once more when they turn back to their human form.

    Wildkin are a little bit untrusting in the modern worlds, due to them being born outside of the city. Many times, if one gets into trouble, they won't have any records on file so they can be a little hard to pinpoint.

    These creatures are well known for their ability to find kinship among other wild animals and have a knack for persuading them to obey their commands. They are also great at tracking, having the natural ability to use their animal senses to find a target.

    Wildkin cannot speak any other language but beast speak while they are in their animal form.

    Pictures:

    Spoiler:

    Suggested Character Talents: Enhanced (smell, sight, hearing), Acrobatics, dodging, strength, beast mastery,

    Playable Races  - Page 2 CwnDpMk


    Last edited by Dungeon Master on Fri Jun 07, 2019 9:26 pm; edited 11 times in total
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    Playable Races  - Page 2 Empty Unicorn

    Post by Dungeon Master Thu May 09, 2019 4:47 pm

    Playable Races  - Page 2 CwnDpMk

    Race Name: Unicorn

    Race Classification: Beast

    Pantheon or Origin: The first written account of a unicorn in Western literature comes from the Greek doctor Ctesias in the 4th century BCE. While traveling through Persia (modern-day Iran), he heard tales of a single-horned "wild ass" roaming the eastern part of the world from fellow travelers

    Life Span: 750 years

    Alignment: Depends on the side. The Light natured unicorns follow a good to lawful good alignment where Dark natured Unicorns are evil to Chaotic evil.

    Description/Forms: They can come in any color, size or shape of a horse, however usually your pure white unicorns are light natured, where the black ones are generally dark natured.

    They also have a human looking form.


    Lore:

    Throughout history, there's been some type of unicorn or unicorn-like creature in every region or religion. Japan has the Kirin; the Bible has the Re'em (often translated to "unicorn"). Even Scotland is represented by one.

    In European folklore, the unicorn is often depicted as a white horse-like or goat-like animal with longhorn and cloven hooves (sometimes a goat's beard). In the Middle Ages and Renaissance, it was commonly described as an extremely wild woodland creature, a symbol of purity and grace, which could be captured only by a virgin. In the encyclopedias, its horn was said to have the power to render poisoned water potable and to heal sickness.

    Unicorns are easily one of the most recognizable magical creatures in the magic world, but sadly near extinction, as they had been hunted for their body parts, magic, and most importantly their horn, which holds an overwhelming amount of magic.

    What most people don't know there are two sides of the unicorn world, no gray space between them. Unicorns (in this universe) are split into two categories. Light, and Dark natured.

    Light natured unicorns are the ones seen in many fairy tales, using their powers over light and healing to help those in need.  As they tend to protect the forests and the animals inside them, light natured unicorns tend to be more vegan in lifestyle.

    The Dark natured unicorns enjoy causing chaos in the world and encouraging evil. They don't care about eating meat or not; if it smells good, it might get eaten.

    Being a magical creature, it isn't surprising some of the most powerful wizards, and other creatures, have made friends with at least one unicorn as they seem to ooze primal untapped magic.

    (Also, as a side note. Unicorns can come in any natural horse color. The side they come from does NOT affect this.)

    Today's life:

    Both sides hide the fact that they are a mystical unicorn in fear of being hunted for various reasons.

    Light Nature: Known to be quiet helpers of the community, protecting the weak, healing the sick, and even just doing charity work for the sake of making the world a better place, they tend to be shy of combat, but if pushed they will protect and defend themselves, or those in need around them.

    Dark Nature: These Anti-Purity unicorns are fond of the crime business, and won't hesitate to ruin someone's life. They often go out of their way to be rotten to those they deem weak or unworthy, as well as being prone to turn to violence quickly.

    Playable Races  - Page 2 CwnDpMk

    Dark VS Light


    Light Natured Unicorns

    Abilities, Magic, extra skill:

    *Skill/Magic/Abilities: Healing Magic - Treating poison or healing wounds. You can roll proficiently in a one of these or reroll a failed attempt. (This may be taken as a character combat/magic talent, as talent does not reroll.)

    *Skill/Magic/Abilities: Soothing Aura - Light sided unicorns are known to be able to calm a situation through their calm aura by mentally soothing someone or thing. (This may be taken as a character combat/magic talent.)

    *Skill/Magic/Abilities: Protection Magic - This magic is one used in defense by building magical barriers to stop attackers. (This may be taken as a character combat/magic talent.)

    *Skill/Magic/Abilities: Purify - Unicorns with the light nature can cleanse the filth from land and water, making it safe. (This may be taken as a character combat/magic talent.)

    Spoiler:



    Dark Natured Unicorns

    Abilities, Magic, extra skill:

    *Skill/Magic/Abilities: Invoke Sickness - Make your target sick with whatever you choose. Use it creatively, but at your staff member's discretion. (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Madness - A whisper causes your target to be driven insane. Use it creatively, but at your staff member's discretion. (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Hex Traps - Set a trap for your target. This can be several things from a magical barrier to a mound of vines entangling them. Use it creatively, but at your staff member's discretion. (This may be taken as a character talent.)

    Spoiler:

    Suggested Character Talents:
    Persuasion, strength, hex traps/protection magic, Enhanced smell, enhanced hearing

    Playable Races  - Page 2 CwnDpMk


    Last edited by Dungeon Master on Fri Jun 07, 2019 9:32 pm; edited 5 times in total
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    Playable Races  - Page 2 Empty Quetzalcoatl

    Post by Dungeon Master Thu May 09, 2019 4:47 pm

    Playable Races  - Page 2 CwnDpMk

    Race Name: Quetzalcoatl

    Race Classification: Reptilian

    Pantheon or Origin: Mentioned in both Mayan and Aztech

    Life Span: 500

    Alignment: Unaligned

    Description/Forms:

    These creatures are giant snakes that come in different colors and styles who can have multiple wings, a single set, or none at all. Their wings are feathered, and those without wings tend to have feathers along their bodies.

    They also take on a humanoid form.

    Abilities, Magic, extra skill:

    *Skill/Magic/Abilities: Wind Magic - Weaponize it or use it as a distraction. Use it creatively but at your staff member's discretion. (This may be taken as a character combat/magic talent.)

    *Skill/Magic/Abilities: Strength of a Constrictor - Thanks to your muscular body and specific muscles, you can have proficiency in a strength roll of your choice or re-roll a failed strength check. (Strength can be taken as a character talent.)

    *Skill/Magic/Abilities: Venom of the Serpent - Attempt to bite a foe with your fangs to envenomate them. On success, this attack inflicts +1 Milestone roll (at your level) of damage for three turns. (User must get in close to the victim, or have them grappled to use. This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Flight, If you have wings you can fly! (This may be taken as a character talent.)

    Lore:

    The Quetzalcoatl came from Aztec mythology; its name translated from Nahuatl to "feathered serpent". Originally it was a name of one of their gods, but now it's a name referred to for the giant feathered serpents that roam the world.

    The Quetzalcoatl, or rather, the Coatls are known to be able to shift forms between their snake form, and their human-like "illusion" at will. That being said, they are GIANT snakes, some even being big enough to swallow a horse whole. They are reptiles, this means they are cold-blooded, making them digest food slower than a warm-blooded creature. This means if a Coatl eats a large meal, say, one of the human-sized proportions, they are stuck with that meal in their belly. There is no changing back until that meal has been digested, which is why many Coatls eat smaller meals, which gives them the ability to switch back and forth.

    Today's life: In religion, snakes are known to be creatures of evil, banished forever to slither against the ground. In nature, snakes are feared for being predators, striking fear into prey. Coatls, as they are nicknamed, are known to be able to blend into society. Some of them make an honest living, while most fall into the darker places in the city. Most are excellent at using their snake-like nature to bluff and intimidate people.

    Pictures:

    Spoiler:

    Suggested Character Talents: Strength, Quick reflexs, Quiet feet, Hand to hand combat, melee weapons, climbing, acrobatics, flight, Wind magic (combat/magic)

    Playable Races  - Page 2 CwnDpMk


    Last edited by Dungeon Master on Sat Jun 08, 2019 11:57 am; edited 6 times in total
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    Playable Races  - Page 2 Empty Dragons

    Post by Dungeon Master Thu May 09, 2019 4:50 pm

    Playable Races  - Page 2 CwnDpMk

    Race Name:Dragons

    Race Classification:Reptilian

    Pantheon or Origin: All over the world

    Life Span: Unknown

    Alignment: Unaligned

    Description/Forms:

    Dragons come in a large variety of size, shapes, colors and with many different abilities.

    Abilities, Magic, extra skill:

    *Skill/Magic/Abilities: Elemental Breath - Breathe a breath of elemental magic onto your enemy. Damage is the current level's milestone. Use this creatively, but at your staff member's discretion. (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Enhanced Senses - Any single sense check roll is now proficient or you may re-roll a failure. (This is a special racial skill and cannot be taken as a character talent. However you can take enhanced hearing, sight, and smell as single talents.)

    *Skill/Magic/Abilities: Flight - If you have wings you can fly (Unless you're an eastern dragon, then you fly with magic.)
    (This may be taken as a character talent.)

    *Skill/Magic/Abilities: Enhanced Strength - Roll proficiently on strength rolls or re-roll a failed check. (Strength may be taken as a character talent, however, as a talent, you don't get the reroll unless it's used as a racial Skill.)


    Lore:

    (European/western) Dragons: These giant dragons have four legs, and at least one set of wings along with your typical dragon attributes like horns, spikes, and a tail. The color of the dragon often gives away its element. For example, a blue dragon may have lightning, water, or ice attacks where a red dragon may breathe fire. This rule, however, isn't always true, and sometimes the color of the dragon is irrelevant.

    Wyverns: These creatures are much like dragons, except they have one pair of legs and tend to walk on their one set of wings much like a pair of arms.

    Oriental Dragons: These dragons have long snake-like bodies with usually four legs, and no wings. They can fly through the skies with magic.

    There are other types of dragons, so if you want to add one, please let one of the moderators know.


    Pictures:

    Spoiler:

    Suggested Character Talents: Flight (if your OC has wings or magic to fly), strength, enhanced smell, enhanced hearing, intimidation, Combat Magic (Pick an element), weapon talents.


    Playable Races  - Page 2 CwnDpMk


    Last edited by Dungeon Master on Sat Jun 08, 2019 12:04 pm; edited 4 times in total
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    Playable Races  - Page 2 Empty Barghest

    Post by Dungeon Master Sun May 12, 2019 11:12 am

    Playable Races  - Page 2 CwnDpMk

    Race Name: Barghest

    Race Classification: Fae, Beast

    Pantheon or Origin: Gaelic

    Life Span: Unknown

    Alignment: Neutral to Evil

    Description/Forms: Barghests have their usually human form as well as being able to take a ghostly dog-like form. Size and breeds vary depending on the barghest and the ancestry, but they are all black, sometimes missing skin or flesh and with different variations of fae magic.

    Abilities, Magic, extra skill:

    *Skill/Magic/Abilities: Fae Magic – This can be any kind of fae magic, but it’s usually fire based. It can be a number of different colors. (This may be taken as a character combat/magic talent.)

    *Skill/Magic/Abilities: Death Inducement (Curse) – Barghest can have a nasty habit of cursing those that cross their paths, usually cursing them to death, though not always, sometimes it’s just bad luck. We won’t be using actual death inducement in this roleplay due to the obvious godmodding that would go with it, but it is worth noting. You may curse a someone to roll unproficient no matter if they have proficiency in the skill for three turns. (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Fear Inducement – Due to their size and shape and everything else that’s just all around terrifying, Barghest can cause great fear to another character that has a weaker mind. You may fear creatures that don’t have a strong mind, making them unable to approach you to attack for three turns. (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Kinship to canines – Barghests are dogs, and thus can roll a proficient with rolls that are against canines. (This may be taken as a character talent.)

    *Skill/Magic/Abilities: Intangibility – As a fae creature, they can take an incorporeal form and shift through certain objects. Used at the Staff’s discretion. (This is a special racial skill and cannot be taken as a character talent.)

    Lore: Barghest are monstrous dogs in Northern English folklore with large teeth and claws and often take ghostly forms. They have appeared in many different stories and are called many different names, like The Black Shuck, The Black Dog, Padfoot, and Cù-sìth. The Barghest is often associated with the Devil or a Hellhound. It is generally supposed to be larger than a normal dog and often has large, glowing eyes, often associated with electrical storms, crossroads, places of execution and ancient pathways.

    Barghests are almost universally regarded as malevolent and are said to be directly harmful. Its appearance was regarded as a portent of death, while exact abilities vary wildly between different variations. They often serve as an omen of death. At the passing of a notable person, the Barghest may appear, followed by all the other dogs of the local area in a kind of funeral procession, heralding the person's death with howling and barking.

    However, Barghests are unable to enter blessed or holy ground and some may even be unable to handle blessed objects. As you may guess, light magic also really messes with their bodies and powers.

    Pictures:

    Spoiler:

    Suggested Character Talents: Persuasion, stealth, Kindship to Canines, Combat magic,

    Playable Races  - Page 2 CwnDpMk


    Last edited by Dungeon Master on Sat Jun 08, 2019 12:15 pm; edited 4 times in total
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    Playable Races  - Page 2 Empty Dragonborn

    Post by Dungeon Master Wed May 15, 2019 12:18 pm

    Playable Races  - Page 2 CwnDpMk

    Race Name: Dragonborn

    Race Classification: Reptilian

    Pantheon or Origin: Former dragons which developed humanoid features over time.

    Life Span: Unknown

    Alignment: Unaligned

    Description/Forms:

    Dragonborn can come in a variety of sizes, usually similar to a human or somewhat bigger, and sometimes they might or might not have wings depending on the clan (but are almost always vestigial and flightless) but what really sets them apart is that each clan has an elemental attribute, such as fire, lightning, air, et cetera, that they are potent in. These elemental attributes can never mix into one Dragonborn, however, and a Dragonborn's clan is thus determined by which elemental affinity they are born with. In rare cases they can be born with an affinity that neither parent has, thus making them effectively part of a different clan, though among some circles this could be seen as a joyous occasion.

    Being already a hybrid form of humanoid and a dragon, they can't adopt a human form on their own, though for the sake of public relations they may turn to the magic services of Eyls'ayn in order to give themselves a human appearance. Even so, most Dragonborn choose not to hide their draconic roots, such as wings or scales, or even their full appearance whenever given the opportunity.

    Abilities, Magic, extra skill:

    *Skill/Magic/Abilities: Elemental breath - Breathe out a breath of your element, the damage is based on your current level milestone.  
    (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Surge of element - They can supercharge their bodies with their element. The less popular option as this could result in damaging their clothes or belongings, but more experienced welders of such power are more than capable of bypassing that. Use this creatively, but at your staff member's discretion. (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Boost - They can use their affinity to travel vertically, such as a gust of wind to push themselves upward or rocket propulsion with flames, regardless of whether they have wings or not. (This may be taken as a character talent, but only if the character is a Dragonborn.)

    *Skill/Magic/Abilities: Elemental touch - They can coat something they touch with the element to channel that affinity on their behalf, such as turning a pipe into a stun rod with electric affinity. Use this creatively, but at your staff member's discretion. (This is a special racial skill and cannot be taken as a character talent.)

    Lore:

    Dragonborn tend to be the elites of society, and unlike most other elites nearly all the clans have gotten to where they are due to honest means, thanks to strict cultural rules that value true competition above all else. They tend to be quite elitist and turn away from other races in favor of isolation, making them rather despised among the common folk and even among other elites. Their biggest vice is an addictive attraction towards gold, which while not having a negative impact on their physical health, is considered to be equivalent to drugs. The one saving grace among them is that being the sticklers for the rules and tradition that they are, Dragonborn are almost always honest. Sometimes even to a hurtful degree.

    Possible spoiler lore:

    Pictures:

    Pictures:

    Suggested Character Talents: Elemental magic, Strength, Boost, climbing, acrobatics, agility, dodging, weapon combat,

    Playable Races  - Page 2 CwnDpMk


    Last edited by Dungeon Master on Sat Jun 08, 2019 12:20 pm; edited 3 times in total
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    Playable Races  - Page 2 Empty Wendigo

    Post by Dungeon Master Wed May 15, 2019 2:29 pm

    Playable Races  - Page 2 CwnDpMk

    Race Name: Wendigo

    Race Classification: Undead, Beast, Spectral

    Pantheon or Origin:

    The Wendigo is known to be a spirit that is deeply rooted in Native American folklore, a creature that can curse and possess humans to give them cannibalistic urges and they can never be sated. They are often used as a cautionary tale for those facing starvation to keep from resulting in cannibalism, but it isn’t needed for them to possess a person.

    Life Span: Unknown

    Alignment: Unalgined

    Description/Forms:

    Wendigo are able to possess humans and can take on that human’s form. As a spirit, they are able to become intangible, being able to move through walls, flying and even teleporting at higher ages. While they are a spirit type creature, they can take on a physical form as well which is depicted as a gaunt creature with the skull of a stag, usually with sunken eyes and thin skin. They are usually incredibly tall with long and lanky limbs and yet they can move with extreme speed and has surprising strength with the ability to survive the harshest of climates. With it’s heightened senses, it can pick up the heartbeat of prey from a mile away and smell fear of those lost in the woods and with its trickery, it is able to mimic the voices of humans to lure them deeper into the woods.

    Abilities, Magic, extra skill:

    *Skill/Magic/Abilities: Superhuman strength, roll proficiently on a strength check of any kind, or re-roll a failure. (This is a special racial skill and cannot be taken as a character talent. However, you can take strength as a character talent.)

    *Skill/Magic/Abilities: Superhuman speed, roll proficiently on a dexterity check of any kind, or re-roll a failure. (This is a special racial skill and cannot be taken as a character talent. However, you can take dodging as a character talent.)

    *Skill/Magic/Abilities: Insatiable hunger, Your belly growls allowing you to consume everything in reach whether it's a body or items around you. Unusable against players, and used against an NPC is a staff's discretion. (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Heightened senses, Roll proficiently on a perception check of any kind, or re-roll a failure. (This is a special racial skill and cannot be taken as a character talent. However, you can take enhanced smell, hearing, or sight as a character talent.)

    *Skill/Magic/Abilities: Immunity to extreme cold, You feel no effects of cold damage. Use creatively, but at the staff's discretion. (This may be taken as a character talent ONLY if the character is a Wendigo.)

    *Skill/Magic/Abilities: Dark vision, See in the dark. (This may be taken as a character talent.)

    *Skill/Magic/Abilities: Silent steps, can be used as a proficient stealth check, or re-roll a failed stealth check. (This may be taken as a character talent.)

    *Skill/Magic/Abilities: Weather manipulation, Use creatively, but at the staff's discretion. (This may be taken as a character combat/magic talent.)

    *Skill/Magic/Abilities: Vocal Mimicry, Use creatively, but at the staff's discretion. (This may be taken as a character combat/magic talent.)

    *Skill/Magic/Abilities: twilight manipulation, Cover the room in darkness, clouding out all light sources. Use creatively, but at the staff's discretion. (This may be taken as a character combat/magic talent.)

    *Skill/Magic/Abilities: Beast Kinship, Proficient rolls when trying to control a feral beast, or re-roll a failed check. Use creatively, but at the staff's discretion. (This may be taken as a character combat/magic talent.)

    *Skill/Magic/Abilities: Incorporeal form, Take the form of a spirit. Use creatively, but at the staff's discretion. (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Self Healing, your body heals its own wounds. Healed damage is based on your level's current milestone. (This may be taken as a character combat/magic talent.)

    *Skill/Magic/Abilities: Disease immunity (if consumed), you can eat rotted or diseased items without worry. Use creatively, but at the staff's discretion. (This may be taken as a character talent ONLY if the character is a Wendigo.)

    *Skill/Magic/Abilities: Natural Garbage disposal, You can digest just about anything you eat, as it hits your stomach it is almost metabolized immediately. Metal cannot be digested, but it is crushed down into dense passible ore chunks. Use creatively, but at the staff's discretion. (This is a special racial skill and cannot be taken as a character talent.)


    Lore:

    Due to their nature and an insatiable hunger for human flesh mixed with their insanity and their extremely reckless behavior when it is hungry, they are often found, caught and slaughtered, releasing the spirit that possessed the person back to find another host. There are not many in the world today and those that are around, make the most of their abilities, usually by means of being some kind of body dump of some kind or another. They have been used by less than adequate mental facilities to get rid of infected dead or by prisons and mafias to do the same. There are a few that are able to curb their hunger by working in funeral homes with closed caskets or graveyards, though they have to move around more often in order to do so.

    They are a creature that is impossible to sate no matter how much they eat, making them a constant threat if they are unable to control themselves, which is virtually impossible if one is possessed by the spirits. The longer a spirit lives inside a host, possessing them and feeding through them, the stronger the being becomes, gaining the ability to affect the weather and call upon the darkness in moments of twilight. With age, they are also able to summon and control the minds of beasts around them to attack on command. While it’s own speed, strength and healing abilities rise as well.

    Pictures:

    Pictures:

    Suggested Character Talents:
    Enhanced (Smell, sight, hearing), strength, quiet steps, Hand to hand combat, Combat magic, Self-healing, Disease immunity,

    Playable Races  - Page 2 CwnDpMk


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    Playable Races  - Page 2 Empty Mages, Witches, and Druids

    Post by Dungeon Master Thu May 16, 2019 5:49 pm

    Playable Races  - Page 2 CwnDpMk

    Race Name: Mages

    Race Classification: Magical

    Pantheon or Origin: All over

    Life Span: Unknown (Magic keeps them aging slowly.)

    Alignment: Unaligned

    Description/Forms:

    These creatures look human for the most part, sometimes the magic they use leaves a mark, however. Those markings can be scars, skin spots, glowing "tattoos", and so on. It's the player's choice.

    Abilities, Magic, extra skill:

    *Skill/Magic/Abilities: Exceptional Artisan, any potion brewing crafts done with a mage are proficient. If you have the talent already in your Talent tree, then you may use this race skill to re-roll failed potion crafting rolls. (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Master of magic, You're brilliant with magic! After you roll a successful attack check, you may roll 1 extra milestone (at your level). (This is a special racial skill and cannot be taken as a character talent.)


    *Skill/Magic/Abilities: Sense Magic, every creature has a magic trail, and you've been around enough of it to track it. Like a scent to a bloodhound, you're able to track down creatures based on their trail. This is a perception check. If you already have this as a Talent you may use this race skill to re-roll a failed roll. (This may be taken as a character talent ONLY if the character is a mage.)

    Lore:

    Mages are basically humans who have evolved past their primordial cousins. Magic is an everyday thing with them, and they use it for everything. From cooking their food to watering their plants you can bet a Mage will be using magic to do even the simplest of tasks.

    This everyday use has made them masters at magic use. They can easily conjure it from thin air without struggle, and bend it to their will. Although it isn't unheard of a Mage to use more than one type of elemental magic, usually they will choose a singular element to master.

    These elements are Fire (Pyromancy), Water (Hydromancy), Wind (Aeromancy), Earth (Geomancy), Light (Biomancy), and Dark (Necromancy). Each class of magic has its own uses. And just as the user demands each magic can be used for good or evil.

    Pictures:

    Pictures:

    Playable Races  - Page 2 CwnDpMk

    Race Name: Witches

    Race Classification: Magical

    Pantheon or Origin: All over

    Life Span: Unknown (Magic helps age them VERY slowly)

    Alignment: Unaligned

    Description/Forms:

    Witches look just like any other human, without much to tell them apart. When it comes down to it, you have to look at what the Witch is wearing. Often times they will wear small odd trinkets as jewelry. These trinkets help ward off evil or keep them safe from enemy hexes.

    Abilities, Magic, extra skill:

    *Skill/Magic/Abilities: Pact with a demon, Witches are known in mythology to consort with all manner of foul beasts. Sometimes that even being a Demon. Call upon a demon or a familiar which you've made a pact with to assist you. (Pacts are made in either story arc missions or normal threads. They can be players, or an accepted application familiar.) (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Dream walkers, Witches can put themselves in a sleeping state in order to go and walk through the dreams of others. Use creatively, but at the staff's discretion. (This may be taken as a character talent as Combat/magic.)

    *Skill/Magic/Abilities: Curse Or Remove Curse, You may curse someone to roll unproficient no matter if they have proficiency in the skill for three turns. Remove curse is being able to remove a curse. (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Hex trap, Make a magical trap to entangle your foe in vines. The trapped foe must roll unproficently and try and get a success to escape. While trapped the foe cannot do anything but try and get free. (This may be taken as a character talent, ONLY if the character is a witch.)

    *Skill/Magic/Abilities: Brewing, Witches are great at brewing potions. Roll proficient for any potion checks, or if you already have this as a talent you may re-roll a failed roll. (This may be taken as a character talent, but the reroll doesn't work unless it's used as a racial skill.)

    *Skill/Magic/Abilities: Herbal healing, you reach into your pouch pulling out a bundle of mashed up plants. You may give these away, or take it yourself. This doesn't need a skill check and counts as a used item. Heal does 1x your current level milestone roll. (This is a special racial skill and cannot be taken as a character talent.)


    Lore:

    Witches are known throughout history as casters of dark magic, and those who consort with creatures of darkness. Although not all of this is true, as a Witch's power can also be used to heal and uncurse those around them.

    These magical beings, usually female (though male Witches aren't unheard of), can do a wide range of your rarer magics. Including, but not limited to; traditional White and Black magic, Ceremonial Magic or Ritual Magic, Spiritcraft (talking to spirits, or being a medium), Bone/Rune reading, Astrology, Dream walking, Voodoo, and much more.

    Most Witches have at least one Familiar, who are bound to them for one reason or another. In most cases, a Witch's Familiar is always loyal to them, obeying any command. These are often times considered 'lesser beasts,' as their entire life is dedicated to obeying their owner.

    Demon pacts are a little different, however. A pact with a demon means the witch has offered something up in trade for a demon's services. Offers differ depending on both the demon and the witch, each contract is special. Witches are always reminded that demons are demons, and may not always obey.

    Each Witch has an altar, the style and what surrounds them varies depending on the owner. Witches decorate them with offerings depending on what they deem fit. It isn't uncommon to see skulls, pelts, flowers, and so on resting on a stone Witches altar.

    Pictures:

    (I'm not sure what to put here, honestly.)

    Playable Races  - Page 2 CwnDpMk

    Race Name: Druid

    Race Classification: Magical

    Pantheon or Origin: All over the place

    Life Span: Unknown, Magic keeps them aging slowly.

    Alignment: unaligned

    Description/Forms:

    Usually human looking, but often times they are decorated with plants or animal parts such as skulls, bones, feathers, or pelts.

    Druids are known to be able to become nature itself, turning into trees or patches of flowers. As well as various animals found in the woods.

    Abilities, Magic, extra skill:

    *Skill/Magic/Abilities: Bark Skin, Absorb the damage from an attack. (This may be taken as a character combat/magic talent ONLY if the character is a Druid.)

    *Skill/Magic/Abilities: Become nature, Disguise yourself as a tree, a patch of flowers, a fallen log, etc. (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Nature's bounty, When you roll a successful heal use this talent to roll one extra (at level) milestone for an extra heal. (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Wildshape, turn yourself into a wild non-magical animal that is commonly found in the emerald forest. Use creatively, but at the staff's discretion. (This may be taken as a character combat/magic talent.)

    *Skill/Magic/Abilities: Sporemancy, infect a dead corpse of any kind with fungus spores and reanimate it to do your bidding for three turns. (This may be taken as a character combat/magic talent ONLY if the character is a Druid.)


    *Skill/Magic/Abilities: Entangling Roots, entangle your foe in vines. The trapped foe must roll unproficently and try and get a success to escape. While trapped the foe cannot do anything but try and get free. (This may be taken as a character combat/magic talent.)


    *Skill/Magic/Abilities: Beast Mastery, Roll proficient on any rolls pertaining to persuading a beast to do anything. Or re-roll a failed check. (This may be taken as a character talent.)

    *Skill/Magic/Abilities: Plant knowledge, when it comes to gathering medicinal plants or growing them a druid is best! Any rolls that affect gardening, or interpreting a plant and it uses are proficient. Or you can use this to re-roll failed checks that are plant knowledge-based. (This is a special racial skill and cannot be taken as a character talent.)


    Lore:

    Druids are those who know the forest like it was the back of their hand. Years spent roaming around its lush foliage and among its creatures have given them the ability to use them at will.

    Kindred to both plants and animals, the druids are mother nature's warriors. They can heal those around them with the gift of life, or even infect a corpse with spores and reanimate it.

    Some druids have even been known to live among the forest as one of its own creatures. Basking in the sun as a flower, or racing the winds as a wolf, you can always bet the druid will be living it up in their green home.

    Pictures:

    Pictures:

    Suggested Character Talents: (grouped all tree together here) Herbalism/plant knowledge, wild shape (Druid), Sporemancy (Druid), Hex trap (Witch), Persuasion, dodging, combat magic, healing magic, (Skills related to the faction/work they'll be doing.)

    Playable Races  - Page 2 CwnDpMk


    Last edited by Dungeon Master on Sat Jun 08, 2019 12:51 pm; edited 1 time in total
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    Playable Races  - Page 2 Empty Arachne

    Post by Dungeon Master Sat May 18, 2019 8:23 pm

    Playable Races  - Page 2 CwnDpMk

    Race Name: Arachne

    Race Classification: Cursed Humanoid

    Pantheon or Origin: Greek

    Life Span: The Original creature, Arachne Queen of Spiders, is known to be Immortal to aging. However, her spawn's lifespan is determined by both her genetics and the genetics of the creature she had mated with. The further down the bloodline, the less the spawn keep Arachne's immortality and their lifespan is determined by their parents.

    Alignment: Like humans they can be good or bad, but most tend to lean towards chaotic neutral.

    Description/Forms: An Arachne is usually a humanoid female with the lower have of a spider. The difference between a first generation Arachne and more genetically diverse Arachne is noted by the number of eyes and chitin covering up to the forearm of the Arachne. First generation Arachne will have up to six eyes and forearm chitin covering while second-generation Arachne will have up to four eyes and arm coverings while third generation Arachne will only have two eyes and no chitin on their arms.

    Abilities, Magic, extra skill:

    *Skill/Magic/Abilities: Regrow, during your next couple of molts you may regrow lost limbs. With each molt, the new limb grows bigger until it's normal size. (This is a passive skill noted for rp purposes.)

    *Silk Creation: All Arachne can produce an extremely light and durable webbing either used to ensnare their prey or craft with. Set a trap for your prey, or shoot a web to subdue your target (Webbed targets must roll to escape, and cannot do anything else until free.) (This may be taken as a character talent ONLY if the character is an Arachne.)

    *Spider Walk: All Arachne have a climb speed equal to their walking speed, and can climb difficult surfaces including on ceilings. Additionally, they ignore the movement restrictions caused by webbing. Any climbing checks done are proficient, or you may re-roll a failed climbing check. (This is a special racial skill and cannot be taken as a character talent. However, wall climb can be taken as a Character talent for sticky footed characters.)

    *Chitin Body: Due to their monstrous characteristics all Arachne have natural armor covering their spider half and to their forearms (if a first or second generation Arachne). Absorb the damage from an attack. (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Dark Vision: Their Spider like eyes allows for near perfect vision in almost complete darkness. (This may be taken as a character talent.)

    *Skill/Magic/Abilities: Poison Creation, All Arachne produce a neurotoxin bite to paralyze their prey. Get close and inject your venom into your prey stunning them for two turns. Prey may attempt to roll to resist the toxin. (This is a special racial skill and cannot be taken as a character talent.)

    *Skill/Magic/Abilities: Poison Resistance, use this talent to resist poison or venom. Or reroll a failed resistance check if you already have it as a talent. (This may be taken as a character talent.)

    Lore: The creation of the Arachne was born of jealousy and pride. Arachne the Mother of all Arachne today was boastful of her weaving claiming that her skills surpassed even that of Athena. The Goddess took offense and came down from Olympus in the form of an elderly woman in an attempt to curb Arachne's overconfidence. However, Arachne only became more boastful of her talents challenging the Goddess to prove her wrong. Infuriated by the mere mortal's claims and actions Athena removed her disguise and accepted the Girl's challenge.

    As they weaved Athena's work represented four separate contests between mortals and the gods in which the gods punished mortals for setting themselves as equals of the gods. Arachne's weaving depicted ways that the gods had misled and abused mortals, particularly Zeus, tricking and seducing many women. When Athena saw that Arachne had not only insulted the gods but done so with a work far more beautiful than Athena's own. The Goddess became enraged ripping Arachne's work to shreds cursing Arachne and her descendants to live on condemned as a horrific amalgamation of man and beast forever spinning their webs away from the eyes of man.

    Athena's anger and wording was a mistake as she not only created a monster but one full of spite and hatred towards the gods and their worshippers. With immortality and her new form granted by the gods Arachne turned her curse into a boon causing mayhem and destruction with the gifts giving to her by the gods, but perhaps Athena's biggest mistake was allowing Arachne to continue her legacy spreading her children all along the lands once again making fools of the Gods who cursed her.

    Spoiler:

    Playable Races  - Page 2 CwnDpMk

    ~SUB RACES OF THE ARACHNE~

    Race Name: First Generation Arachne

    Description/Forms: A first generation Arachne and more genetically diverse Arachne is noted by the number of eyes and chitin covering up to the forearm of the Arachne. First generation Arachne will have up to six eyes and forearm chitin coverings.

    Lore: These Arachne are straight from the original source, often times they will have a father from another species. This doesn't matter since their mother's bloodline overpowers any other genetics. These Arachne are considered to be the purest of the spawn and don't have any random mutations of the other parent.

    Playable Races  - Page 2 CwnDpMk

    Race Name: Second Generation Arachne:

    Description/Forms: Small features from other races can stand out such as pointed ears from fey or horns from other creatures.

    Lore: These are the grandchildren of the original Arachne, the ones who haven't inbred have chosen to breed with other creatures, thus resulting in furthering themselves father from the original bloodline. These Arachne still have enough of their grandmother's blood that only a few of the other parent's features show through. Tiny, sometimes unnoticeable mutations happen in these generations. Such as pointed ears, tiny horn, or even color variants.

    Playable Races  - Page 2 CwnDpMk

    Race Name: Third/Onward Generation Arachne:

    Description/Forms: Third generation Arachne will only have two eyes and no chitin on their arms. These Arachne are very mixed, their bloodline no longer houses the original immortality that their great grandmother has. Now mixed with multiple bloodlines, genetic mutations are a common thing with these spiderlings.

    Lore: Mixes multiple times with other creatures these Arachne are furthest from their original source. No longer considered immortal when it comes to aging after maturity.

    Playable Races  - Page 2 CwnDpMk

    Race Name: Male Arachne

    Description/Forms: A male version of the Arachne race

    Lore: These males are considered extremely rare among their race for a few reasons. Spiders are sometimes known to consume the males of their own species after they breed. The male Arachne is a direct genetic mutation from the other parent who wasn't an Arachne. These males have the usual two eyes and lack the arm chitin that the other generations have.

    Playable Races  - Page 2 CwnDpMk

    Suggested Character Talents: Silk creation, Wall climb, Dark vision, Poison resistance, Intimidation, Hand to hand combat, persuasion


    Last edited by Dungeon Master on Sun Jun 16, 2019 9:27 pm; edited 3 times in total
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    Playable Races  - Page 2 Empty Jinn

    Post by Dungeon Master Sat May 25, 2019 3:39 pm

    Playable Races  - Page 2 CwnDpMk

    Race Name: Jinn (Genie)

    Race Classification: Spirit/Specter

    Pantheon or Origin: Ancient Islam

    Life Span: Unknown

    Alignment: Self-serving

    Description/Forms: Genie can only be born in extreme sources of fire, and initially rise with a mist-like appearance from the smoke. Because of this, they can also take on a ghostly form, allowing them to phase through solid objects and squeeze into incredibly small spaces.

    The majority of Genie use a humanoid appearance when interacting with other races. They can manifest into any shape, size, and color, so there’s not one particular demographic they mimic. Regardless of what form they take, their eye color will always fall on the blue or grey spectrum.

    Abilities, Magic, extra skill:

    Illusion: A lesser-known magical art. It allows the user to tamper with a target’s senses by causing hallucinations. These effects can yield mind-altering results, including incapacitation, loss of any five senses, parasomnia, and even temporary coma. [High Roll: Perception] Use creatively, but at the staff's discretion (This is a special racial skill and cannot be taken as a character talent.)


    Boundless Soul: A simple shapeshifting ability that gives Genie the power to turn into both animate and/or inanimate objects at will. Use creatively, but at the staff's discretion. (This may be taken as a character combat/magic talent ONLY if the character is a Jinn.)


    Fortune Teller: A novel trick. They have no real ability to predict the future. However, most people can easily be led to believe so, and thus be coerced into acting upon any advice given. [Roll: Charisma Check] (This may be taken as a character talent.)


    Final Wish: Should their HP fall to 0, a Genie can resurrect itself at half health and continue their progress. Can only be used once per event. [High Roll: Body and Intelligence](This is a special racial skill and cannot be taken as a character talent.)

    Lore: The oldest recordings of genie can be found within Islamic texts, which classifies them as creatures created alongside humankind. However, their true history is largely inconclusive, so the basis of their existence is mostly shrouded in myth. They’ve been described as both angelic and demonic depending on the source, and commonly thought to have limitless power and omnipotent knowledge; traits which have become substantially exaggerated over the years to fit the fairy tales. Yet the real extent of their powers remains a mystery to this day.

    Genie are often associated as anti-heroes or true neutrals in contemporary mythology, but most have only ever been out to feed their own ambition. They tend to be overly theatrical when expressing their abilities as well, so those who are naïve to a genie’s game often mistake them for Gods or demi-gods. And although some have revealed in perpetuating conflict throughout history, most genie don’t aim to cause harm when acting upon their whims.

    Pictures:

    Playable Races  - Page 2 7mF1aLK

    Suggested Character Talents: Persuasion talents, Boundless Soul, Magic Talent (Combat/Magic), quiet feet,

    Playable Races  - Page 2 CwnDpMk


    Last edited by Dungeon Master on Sat Jun 08, 2019 3:38 pm; edited 1 time in total

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