Combat:
Combat between characters may seem a bit complicated, but the general idea is to roll Proficient or unproficient depending on what you're using to fight. If your character knows how to use the weapon they have, they are proficient in it. If they are new to it and don't have a Talent for said weapon, then it's unproficient. In the same post roll your Character's weapon damage, known as 'milestones.' The milestone you roll depends on your weapon strength; a milestone 1 gun will be rolled as a milestone 1.
Once those rolls are done, you'll see an outcome. Say player 1 rolls proficient with a milestone 1 weapon. They get a success, and the damage is a 4. Player two can decide to use their turn to either try and avoid the attack with a proficient/proficient Talent (one that could be used to avoid an attack), or they can take the damage and roll for their own attack starting with the Proficient or unproficient roll.
Crit success are auto hits; crit fail results are up to a staff member.
CLICK THIS LINK TO LEARN HOW TO DO ROLLS
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